A character designer for God of War details his encounters with this trope in some making-of bonus material, as the rest of the dev team would say authentic Ancient Greek costumes and armor were "not Greek enough," and were only satisfied with the pop-culture versions of Ancient Greek garb.It is rare that a game set in those times which even acknowledges the existence of these weapons, Total War: Shogun 2 and Mount & Blade being exceptions. Grenades were invented in China while Europe was in the Dark Ages and saw action in Europe before the American Revolution, making them Older Than Print.This is invoked in one of the self-kill messages in Quake: If you blow yourself up with a grenade launcher, it will say "Player tried to put the pin back in".Ballistic Weapons has your character put the pin back into a grenade when switching from it to another weapon, and like the above, you have to press a different key to cook the grenade. The above also applies to Red Orchestra 2 and its expansion Rising Storm.Unless you do that, you can hold the grenade with the pin out as long as you want. America's Army 3 requires you to push a separate button to release the spoon and start cooking the grenade.Of course, you still need to gain the ability to cook the grenade before the game fully catches up with what's going on there, but it's a nice touch. When your character pulls the pin, he allows the spoon to fly off at the same time if he holds onto it. One game that averts this is Far Cry 3.Ignoring the variance issue above, the standard time on a modern grenade's fuse is 5 seconds, but that doesn't fit very well with the love affair the video game industry has with the Rule of Three.
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